2D / 3D Artist email: firstname.lastname@example.org
Humblewood: A Humble Calender
I created this set for Hit Point Press' Humblewood campaign. It is a 2 page spread, with an emphasis on the pages, where designers will place the text for the campaign. The goal was to create a realistic wizards's wookroom table that looked other-worldly in comparison to the rest of the Humblewood art. I chose to create and render a real time set to achieve this.
The Props were designed by Hit Point Press. The sketches seen on the pieces of paper were created by Hit Point Press. The scene concept was designed by me in Photoshop. The modelling, texturing and lighting were done by me. I used 3Ds Max for the modelling and unwrapping. Substance Painter for the baking and texturing. Rendering was all done in Unreal Engine 4.
You can get a copy of Humblewood here: https://hitpointpress.com/
The wireframe for the entire scene. Since it was going to be a still close-up shot, I gave some items a higher poly-count than usual for real-time.
Full Scene Breakdown
Necklace and book breakdown.
Mushroom and daffodil breakdown.
Scribe stand and candles breakdown.
Starlight pendant and trim breakdown. the background was not the focus of this project, but I did create some architectural elements for lighting and reflection purposes.
Here is the color concept. I gathered reference for the items designed by Hit Point press as well as designed the elements I would have to make from scratch.
Here are the initial concept sketches where I decided upon general composition and lighting.