My work for Wgames as a 3D Artist. All assets built in 3Ds Max and textured in Photoshop. I was responsible for:
Modeling and texturing landmarks, vehicles and any other 3d prop
Optimizing and implementing the models in Unity
Background buildings generated by Google Maps. Concept art and Google building textures are by Susan Sun. Region, road and skybox textures by Eduarda Mariz. UI elements by the Wgames team.